D&D. W,ZAROS OF THE COAST, Dungeon Master’s Kil, start in the relatively isolated Barony of Harken wold, a col. Monster Vault, Reavers ofHarkenwold. Find great deals for Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc Shop with confidence on eBay!. It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most.
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Or just the most recent victors in an ongoing political struggle between kingdoms?
The combat encounters are mostly quite well done. The battle for Albridge can become an epic tactical combat!
My PCs prefer to get into fights and kill bad guys, and this adventure worked just fine for them, too. Madness at Gardmore Abbey: If they save, they are no longer stunned or taking damage, but they are still swallowed.
Thanks a bunch if you help, man! Run by an experienced DM, Reavers of Harkenwold can be an excellent adventure. In any case you’ll end up with a style break when moving from one half of the castle to the other.
Tobold’s Blog: Review: Reavers of Harkenwold
Liberating the underground lair for the elves D4 again: There is plenty of information in Reavers of Harkenwold for a party that loves role-playing to really get into the world and its people and their problems. The PCs fight off mercenaries plundering farmsteads. Think of the Roman Legionnaires. The back story and information about all of the people and places is really well presented, and I think DMs can find a lot to make use of.
You still need to add your own ingredients the roleplayingand have some knowledge and skill to put it all together into a sturdy whole. If you have other maps available, you can probably switch that one out in a battle or two. That isn’t a bad thing if played right, as it teaches the players that their actions have consequences and they can’t just rush through and be confident to still be rewarded.
I encountered them as a player last year and wrote about the experience in this blog post.
Review: Reavers of Harkenwold
The first begins with a thorough overview of the plot of the adventure in both a super-brief format here are the three or four major points of the plot as well as a longer format for book 1 that goes over the flow of that section.
The party retreated the first time and got a Woodsinger Elf to help them the second time I made up a simple companion character E4: Flexibility is the key strength of this module.
I believe I used a Moonshae Isles adventure, followed by a home-brew that I wrote as a follow-up to that one, followed by adventures in Waterdeep, Cormyr and Aglarond.
The combat encounters start out easy, but then get harder, even taking into account that the players will gain a level in the middle. Not only is it non-linear, but there is room to drop in side-quests or whatever other ideas on might have to fill it out for your group.
The Reavers of Harkenwold adventure is, in a word, excellent. Newer Post Older Post Home. The biggest dungeobs of the Reavers of Harkenwold adventure on the map side is that there are no maps at all for the last 4 battles, the grand finale, which plays in the right half of a keep. The PCs decided to pretend that one of the PCs was the sister of a Harkenwolder who had joined the Iron Circle and died sragons the Battle of Albridge, and she had been sent to collect his personal effects from his barracks.
The plot is straightforward, in a good way: Session One Online Dungeon Master. It mixes the surprise harkemwold monsters with new abilities with the recognition of old foes. Harkenwold is a Duchy that has been invaded by an outside army filled with mercenaries including a few summoned fiends.
Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc | eBay
They use a good mix of opponents, sometimes putting enemies the group fought before together with new ones, which is a good design. Email Facebook Twitter Google. The catch dratons that oc isn’t quite that easy to do that. You’d still need to add your own ingredients waterand have some knowledge and skill in mixing the water with the mortar, bricklaying, and the proper proportion of mortar to bricks. The order that they ran into the encounters was: But it does require some preparation, an added dose of roleplaying, and creating of the missing maps.
Reavers of Harkenwold
Yes, the Giant Frogs are a problem. Just be aware that with lower number of players or the players rushing directly to the end there is a good chance to wipe the party. Meet the new boss. My players were a level above the recommended range for the adventure, so I mostly left the numbers alone higher-level PCs, but fewer of them than recommendedand it worked out okay.
If you try them with just 3 players, or even 4 very new players, you might end up with a total party kill TPK. This product very much appears to be designed to be played “right out of the box”.