BESM, short for “Big Eyes, Small Mouth”, is a table-top RPG created with the aim to capture the feel of anime and manga in its gameplay. If you’re looking for a generic anime game, BESM will probably serve you The editing is a bit above average for an RPG, and while there are. N. BESM: ThE aniME and Manga rpg. forEword. Big Eyes, Small Mouth was born in out of a desire to play anime adventures and from a lack of any similar.

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For the flavor, though, the first edition was best, but I also enjoyed BESM d20 for what it brought to the d20 rules set. It has no formal connection to BESM, but I would argue that it’s a sort of “spiritual successor” with a lot of the same feeling, but streamlined and cleaned up. Views Read Edit View history. This makes the system more open ended. What sort of game do they want to run? But maybe I just never gave it a fair shake. Company president Mark C. During the time of the revised second edition, to jump on the bandwagon of the d20 SRD craze, they released an abhorrently broken BESMd The initial edition, designed by Mark C.

I grew up with BESM, so it’s always been near and dear to my heart.


This is the exact same system as used in 2nd edition, except that it uses 2d10 instead of 2d6 for resolution and other things are adjusted accordingly. A vast promotion and beta test was organized, and included a number of demo-team members from around the world. It may have been because it was too close to 2e for me to bother changing over?


The above image is licensed under GPL 2. Views Read Edit View history. From Wikipedia, the free encyclopedia. This has scaling issues in high powered games, pretty much once one of your attributes gets into double digits, things get kind of weird.

A 1st edition character can easily fit on a post-it note. Welcome to Reddit, the front page of the internet. While I haven’t played 1st or 3rd, based on my experiences with 2nd and the problems with it – which came down to people having a lot of trouble figuring out how to mechanically represent their character concept, I’d think that 1e is the version to go with. Please refrain from personal attacks and discriminatory racist, homophobic, transphobic, etc. Simply defined characters with vaguely defined powers.

Sales were good but the critical response was mixed. Roll-under the GM generally tells the player the difficulty modifier then they do the math and bem the GM if they succeeded or not, where roll-over the generally player tells the GM what they rolled, the GM compares with the TN and tells the player if the succeeded or not.

Be warned, there isn’t really a stock setting, so you’ll have to generate your own or borrow one from somewhere.

Big Eyes, Small Mouth – Wikipedia

The roll-under vs roll-over thing isn’t really that different, it’s just the difficulty is a penalty to the dice roll in roll-under and an inflating Target Number in roll over. It’s horribly unbalanced, offers very little in the way of GM tools, and does not serve its stated function well due rp lack of focus.


The title alludes to the common anime drawing style of characters with huge, expressive eyes and comparatively small mouths. But for reference, I think you made characters with 60 character points in 2nd and in 3rd, so there is a lot of bloat there.

BESM, at least both 2nd and 3rd editions, are perfectly fine systems. You can always scale enemies up to match players, so just make sure they’re roughly on the same level. Powers are more stringetly.

BESM (1st Edition) | RPG | RPGGeek

I think Second Edition was the best. The book is now standard 8. Submit a new text post. The game is currently dead, the most recent iteration being the third edition of the core Tri-stat system-based game.

I do like the Damage Multiplier and Power Flux from 3rd edition, though. BESM may not be the strongest option for you although it is very generic, so it can cover a lot of bases decently. It also saw the creation of Mecha d

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