Barbarians of Lemuria, Mythic Edition is a page color hardback, and it is gorgeous. The minimalist cover depicts a sword-wielding. This is a review of “Barbarians of Lemuria: A Sword and Sorcery Roleplaying Game”, written by Simon Washbourne, mythic edition Half a million years ago, on the lost continent of Lemuria in the Pacific, the Barbarians of Lemuria is an excellent free & $10 rules-lite RPG.

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To facilitate player enthusiasm, I use the following house rules: Man, I would not like to play your games, so fragile.

Barbarians of Lemuria – Legendary or Mythic? : rpg

Comments deemed abusive may be removed by moderators. I felt they were unnecessary. I barabrians say it’s an excellent starting system for people who are good at improv and don’t want to learn a bunch of rules. WHile not having actually played BoL Please refrain from personal attacks and discriminatory racist, homophobic, transphobic, etc. It’s not about ‘experts’. You don’t like his approach? Do not submit posts looking for players, groups or games. But assuming and presuming to know without a doubt what the goal of every single game is and that only there is one?

The new and improved defender of RPGs! Thomas Vanstraelen 8 February at There’s not a lot rules, but there’s enough crunch there to dig into. Which is fine for an experienced player, but might be hard for newbies. It mounts wild fantasy cliches, breaks their spirit and rides them around its prehistoric world. Among other aspects you touch on in a negative sense and with which I agree.


It was an age of legends and heroic sagas too. Phil Garrad 9 February at It’s not my “opinion”.

Barbarians of Lemuria

To facilitate player enthusiasm, I use the following house rules:. Games are about socializing, barbariajs, having fun, team work, telling stories, and any other thing you can think about.

They are for ‘telling stories’ only in the same sense that golf or fishing is for ‘telling stories’, that’s not really the goal, and golfing stories or fishing stories are just something that happens but no one goes golfing or goes fishing to try to ‘make a story’ from those activities; and 9 times out of 10, the ‘story’ of any random Golfing, Fishing, or RPG session are going to be pretty rambling and pointless, if not outright boring.

All you have to do is analyze how the structure of an RPG works. It plays very fast. And then if I wanted more freeform, or more crunchy rules, it’s all out there to be had.

Which edition? | Barbarians of Lemuria: Mythic Edition | RPGGeek

Jorge Jaramillo Villarruel 27 February at Unknown 17 March at I’ve played many an equally simple game engine. Your criticism of the storygamyness of the system assumes a weak GM who will say “yes” to every player petition made via the system and that the rules are absolute and context-independent.


If you’re not sure if you’d like the system, you can find the core Swords and Wizardry rulebook online, for free. It’s completely legitimate for the GM fo counter the rpgg, either with a counter argument or by fiat.


And for those that for whatever reason just don’t particular feel like coming up with an escape plan my friend’s mother for example then it allows you to just hand-wave it and get on with the game.

Though of course it’s more expensive; not sure what we’re talking about here since I believe you’re talking physical copies and I didn’t even know Lulu had the Mythic edition.

Sign up using Facebook. Become a Redditor and subscribe to one of thousands of communities. So basic DC of 9, with bonuses and penalties more common sounds about right to me. Crimson Bladeswhile it may be significantly more interesting than your average generic fantasy stuff, appeared too fantasy-ish for my personal tastes.

Sign up or log in Sign up using Google. So, have you guys played it? Is it just another lite fantasy game? There are weak parts?

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